The health bar of Megalodon.

Health is one of the main aspects in the Hungry Shark series, represented by a green meter. Health determines when your shark dies, and when several notifications appear such as "Starving" and "Health Critical!".

Restoring health


A list that explains how much health is restored after eating prey.

The most common method of restoring health is to eat fish, humans, and other animals. Leveling up instantly replenishes your health entirely. Edible creatures in Hungry Shark Evolution all have a specific value of health points. When they are consumed by your shark, their health points are transferred over to your shark. Despite edible creatures having health points, this does not mean they can die without the interaction of your shark, through means such as starvation and the like. Their health points are simply the points that replenish your shark's health bar.

The enemy Megalodon restores 300 pts.

The enemy Big Daddy (Dunkleosteus) restores 325 pts.


  • Health does not deplete during gold rushes, but used to.
  • Jellyfish restore a minuscule amount of health, which is generally unnoticeable. The developers of Hungry Shark, Future Games of London, stated that jellyfish restore two health points on their Facebook page. The exact value of two health points is unknown, but probably means a very little amount.
  • Health gradually decreases faster as your shark's survival time elapses.
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